Innovate Parking
PARKING CAPACITY MANAGEMENT

Real control.
See it in motion.

A car arrives. Your system makes the decision.
Explore the complete journey in an interactive 3D car park.

Take the controls ↓
THE INTERACTIVE EXPERIENCE

Your car park. Connected.

ILLUSTRATIVE SITE 12 SPACES

Riverside Car ParkSimulated operation
Available spaces04 / 12
Vehicles on site8
Waiting at entry0
Entry barrierClosed
3D SITE VIEWReady to explore
Drag to orbit · Scroll to zoom · Hover over hardware · tap on touchscreens
01 Detect vehicle02 Check capacity03 Open or queue04 Confirm movement05 Update availability
CONTROLLER ACTIVITYLatest event first
  1. Demo ready.
ALREADY WORKING ON SITE

From demonstration to installation.

Ten levels. Two entry lanes. A separately tracked upper car park.

Read the installation story ↗
FROM DETECTION TO DECISION

A clear path.
An informed decision.

The barrier responds to capacity. The queue responds to confirmed departures.

01 / ARRIVAL

Know when a car is waiting.

The entry loop detects a vehicle and sends a request to the parking controller. The controller compares occupancy with the site’s capacity.

02 / ADMISSION

Only admit when there’s room.

When capacity is available, the controller opens the barrier. At full capacity, it holds the entry request while the car waits in the lane.

03 / DEPARTURE

Every exit. A new opportunity.

Once the exit loop confirms a departure, the count updates. The controller can then release the next waiting car.

ONE CONNECTED SYSTEM

Simple for drivers.
Visible to your team.

Vehicle detection, capacity decisions, barrier control and driver information working together.

This is an illustrative demonstration. The 12-space layout, vehicle timings and visual signals are simulated. Entry counting is shown after a vehicle passes the entry loop and barrier; confirmation logic and equipment compatibility are configured for each installation.

Home/Live installation
LIVE INSTALLATION

One car park.
Two capacity zones.

Inside a ten-level car park where Innovate Parking manages entry capacity and tracks the upper levels as a car park within a car park.

Two entry lanes on Level 1. Exits on Levels 3 and 10. One system that understands how vehicles move between them.

Explore the installation ↓
10levels on site
2entry lanes
2site exits
THE REAL SITE LAYOUTSCHEMATIC
L10
Upper parking
Site exit ↗
L9
Upper parking
L8
Internal zone begins
↑ Counted in both
Once above Level 7, exit via Level 10
L7
Driver decision point
▣ Availability LCD
L6
Lower parking
L5
Lower parking
L4
Lower parking
L3
Lower parking
Site exit ↗
L2
Lower parking
L1
Site arrival
2 entry lanes →
The overall count includes vehicles across all ten levels. Vehicles can travel up and down freely within Levels 1–7.
THE CHALLENGE

The route changes.
The counting needs to follow.

Across Levels 1–7, drivers can travel up and down the car park. But once a vehicle continues into Level 8, it must leave through the exit on Level 10.

A single overall count cannot tell a driver how much capacity remains in that upper section. The system therefore treats Levels 8–10 as a separate internal car park, included within the main site total.

HOW IT WORKS

Every movement has a meaning.

Overall occupancy and internal occupancy describe different parts of the same journey.

How confirmed movements affect the vehicle counts
Vehicle movementWhole siteLevels 8–10
Enters on Level 1+1No change
Moves from Level 7 into Level 8No change+1
Exits on Level 3−1No change
Exits on Level 10−1−1

Moving into the upper section is an internal transfer, so it does not add another vehicle to the overall site total.

AT FULL CAPACITY

The next space goes to the first waiting lane.

When the whole car park is full, a detected vehicle waits at its entry barrier and the controller retains the lane’s request.

Once an exit is confirmed, the oldest pending entry request gets the newly available space. Priority follows the request order across both entries.

Watch entry priority ↗
FROM THE REAL SITE TO THE DEMO

Now take the controls.

Explore the same counting principle in Demo 3. Its three-level layout makes the internal transfer, availability display and exit behaviour easier to follow.

Explore the internal car park ↗